My initial intent was to save this post for a blizzard, or at least a snowy day, good for cozying up inside, but then I got superstitious and started thinking that waiting for snow might jinx the weather, and no snow would ever fall this winter. In an effort to prevent that horrible eventuality, I decided to move this post up. It’s timely enough now: Lots of families gathering for Thanksgiving next week will likely play board games together, right? Here are four that are perfect for the literarily-minded among us.
This one is pretty obvious, but it had to make the list: It’s a word game. Literary types love word games. We’re walking dictionaries and thesauruses, after all. To excel at this game, one must be good at spelling, and have an impressive vocabulary. Some Word of the Week posts on this blog might prove helpful for this game!
I like to think of this game as a sort of Scrabble, Jr. As with Scrabble, players should possess a talent for spelling and an unlimited vocabulary. Also like Scrabble, players use letter tiles to spell words, but there is no board for this game. Instead, each player draws a certain number of tiles from the pile, determined by the number of players, and uses them to spell as many interconnected words as possible. Once a player has used all of his letters to correctly spell real words, all of which connect, he yells, “Peel!” At that point, everyone draws one tile from the leftover, face-down tiles. This continues until all tiles have been drawn, completely depleting the leftover pile. The first player to use all of his tiles to correctly spell as many interconnected words as possible once all tiles have been drawn from the leftover pile, yells “Bananas!” and wins.
When my siblings and I were children, we referred to this game as “the lying game,” because it requires players to make up fake definitions to real, though obscure, words. To play, one player draws a word card. The other players create what they believe to be plausible definitions for the word, even if they have no idea what it might mean. Any player who writes the correct definition moves ahead (if I remember correctly). The player who writes the definition that fools the most fellow players also gets to move ahead. Players who identify the correct definition, as opposed to being fooled by fake ones, move ahead, as well.
I. LOVE. THIS. GAME. It’s similar to Balderdash, but centers on literature instead of vocabulary. Players are asked to compose phony first lines of books as opposed to phony definitions of words. Not only is it an excellent and hilarious game to play around the dinner table with friends and family, but I have also played with my students in high school English classes. It is especially pertinent when we talk about how to write a hook, and the types of first lines that are most effective. In Liebrary, each player gets a game piece of a certain color. Players take turns rolling a die labeled with five genres: Classics, Horror/Mystery/Sci-Fi, Fiction/Non-Fiction, Romance, Children’s, and a wild-card option that allows the die-thrower, also known as “The Librarian,” to choose the
genre. The Librarian then draws a card from the rolled genre, and, withholding the fist line, which appears at the bottom of the card, reads off of it the name of an author, the title of the work, and a synopsis of the book. Then, the other players are given time to compose a phony first line. They turn these in to The Librarian, who reads them, along with the actual first line, aloud to the group. Players are then asked to choose which first line they believe is the real first line. The phony first line that gets the most votes wins that round, and the player that wrote it moves ahead on the game board. Players who identified the correct first line also get to move ahead.
I wish you all a happy Thanksgiving!